Fortnite Season 6 is now live and the Battle Royale phenomenon's players are getting their first taste of a changed map that features a new location in the Wailing Woods to the north-east and a floating island complete with haunted castle above Loot Lake.
In a blog post detailing the patch notes for Fortnite version 6.0, Epic said that fans will be able to explore a changed map with floating islands and new corrupted areas, players will now be able to take pets and there is the new Shadow Stones, a new consumable that allows you to 'become one with the shadows'. However, shadow stones are temporarily disabled due to a bug that allowed players to 'phase' into closed areas and retain access to weaponry. Which wasn't supposed to happen. Epic do not have a estimated time for the fix.
After a short period of downtime, which began at 9am BST, Fortnite Season 6 is now live and players are exploring the map after Epic revealed a host of information about the new season this earlier this morning.
The latest tease yesterday, featured a glowering wolf figure, again reflected in the side of 'Kevin', the mysterious purple cube that has been travelling the Fortnite map for the last few weeks of Season 5. It simply came with the caption 'Tomorrow'. PS4 players were also treated to the news that Sony has enabled PS4 crossplay, meaning players can now play with friends on other platforms Xbox One, Switch, PC and mobile.
Epic revealed the first teaser image on its Twitter account on Monday, with purple lightning shrouded llama-esque robot figure with the tagline "All great parties need a DJ".
A masked cowgirl followed on Tuesday. All teasers have been reflected in the side of Kevin, fuelling the fan theory that Fortnite Season 6 will feature an evil mirror universe theme. Epic has confirmed that players will have to contest with the 'corruption of the cube'.
The messages have been as cryptic as anything in the lead up to the end of Season 5 and beginning of Season 6, but could offer a glimpse at one of the new skins. August was a record-breaking month for the game of the moment, with 78.3m players logging in to battle 99 other players in an effort to be the last combatant standing.
The committed player base of Fortnite will now be turning to Season 6 as Epic release new skins, challenges and turn the page on the enigmatic narrative playing out across Fortnite’s map. Here is everything we know so far.
When does Fortnite Season 6 start?
Epic has formally announced that Fortnite Season 6 will begin today, 27 September. The season is now live for players to drop into the map and explore.
Fortnite Season 6 Week 1 challenges
Epic also revealed the first set of challenges that will come with Season 6, these extra activities will, as ever, give you an XP and Battle Star boost as you play. The difference in Season 6 is that challenges will now be split into a selection that is free to everyone and a set exclusive to owners of the seasonal Battle Pass.
• Pickup a Legendary Item in Different Matches
• Regain health from a Cozy Campfire
• Stage 1 Search Chests
Battle Pass Challenges
• Apply Shields
• Stage 1: Land at Junk Junction
• Dance under different Streetlight Spotlights
• Eliminate Opponents in different named locations
Fortnite Version 6.0 Battle Pass and patch notes
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season's Battle Pass here.
Always have a friend watching your back when you drop in. Pets are now available in-game.
Embrace the darkness with this new consumable that can be found around the map.
Weapons & items
Consumable typically found around corrupted areas of the map.
Using a Shadow Stone will apply ‘Shadow Form’ for a brief period.
While in Shadow Form:
Unable to use weapons.
Become invisible to enemies when stationary.
You become more visible and leave behind a Shadow Trail when moving.
Gain increased movement speed, jump height and fall damage immunity.
Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
Phase: Propels you in the direction you are facing, and allows you to pass through objects.
The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).
- Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
- All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
- Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.
- This only happens when the momentum would be a net gain, you cannot lose momentum.
- Grappler charges reduced from 15 to 10.
- Double Barrel damage reduced from 143/150 to 114/120.
- Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.
- Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
- Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
- The top half of a players model will no longer clip through walls when using the Grappler while crouched.
- Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
- Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
- Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
- Reduced the amount of force applied when shooting a vehicle with a Shotgun.
- Floating Island
- Corrupted Areas
- Corn Fields
- Haunted Castle
Custom Controller Bindings
- Choosing your configuration has changed to a selector on the left side of the menu.
- After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
- Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.
Console - Input-Based Matchmaking
- Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or "Ready" button with.
- If you start matchmaking with a keyboard and mouse, then you'll be queued in the PC matchmaking pool. However, you'll be able to switch to a controller mid-match if you'd like.
- If you start matchmaking with a controller, then you'll remain in your platforms normal queue. However, you'll be unable to switch to a keyboard and mouse mid-match.
- PC players are unaffected by this change. If you use a controller on PC then you'll remain in the PC matchmaking queue.
Storm Circle Changes
Safe Zone 4
- Wait time reduced from 90 seconds to 80 seconds
- Shrink time increased from 60 seconds to 70 seconds
Safe Zone 5
- Wait time reduced from 90 seconds to 70 seconds
- Shrink time increased from 40 seconds to 60 seconds
Safe Zone 6
- Wait time reduced from 60 seconds to 30 seconds
- Shrink time increased from 30 seconds to 60
Safe Zone 7
- Wait time reduced from 45 seconds to 20 seconds
- Shrink time increased from 25 seconds to 50 seconds
- Radius increased from 1250 to 1650
Safe Zone 8
- Wait time reduced from 30 seconds to 15 seconds
- Shrink time increased from 25 seconds to 40 seconds
- Radius increased from 625 to 1090
Safe Zone 9
- Wait time reduced from 30 seconds to 15 seconds
- Shrink time increased from 25 seconds to 40 seconds
- Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.
- Moved the ATK horn to down on the D-pad to allow for autorun.
- Traps can no longer be placed on wire fences.
- Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
- Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
- Caused by incorrect acceleration values being sent over the network.
- This was also sometimes causing other players to appear to be using the wrong skydiving animation.
- Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.
- Optimized performance when many players are on screen.
- Game thread optimizations
- Optimized movement for supply drops.
- Improved performance and memory for Android devices running Vulkan.
- This affects the S9+ Adreno, Note 9 Adreno variants.
- Memory optimizations for mobile to reduce the chance of encountering low performance when many apps are in the background
Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.
- Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more “echoey” like they’re coming from the basement.
- Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
- The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
- Find more information on footstep audio updates here.
- Increased the distance that you can hear open/close Glider sounds.
- Increased the audio range for players skydiving to match that of players gliding.
- Added a doppler pitch effect to the gliding audio.
- This creates that “car pass by” effect as players fly overhead.
- Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.
- Updated the Locker layout to fit more item types.
- Removed trailing periods and added "the" in the appropriate place in the privacy screen.
- The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
- Challenge headers will no longer show the wrong category name and style after scrolling.
Art & Animation
- Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.
- A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
- This is to fix visual issues caused by the mesh shirt during certain animations and emotes.
- Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
- Moved "High-Quality FX" flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn't active.
- Replays now correctly use the movement keys set in the Input settings.
- Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.
- The third person camera now works with the inverted Y axis option.
- Alt will no longer open the inventory screen while in a replay.
- The "Skip Forward" button will no longer stop working during a paused replay.
- Health bars no longer incorrectly animate when enabled while in replays.
- Health bars no longer turn green when a downed player is eliminated.
- Replay follow cameras no longer change targets every time the timeline changes or refreshes.
- The drone attach camera position is now correct after the timeline has reset/refreshed.
- Item tooltips in-game will now display more consistently.
The Guided Rocket turn rate is now consistent with other platforms.
Touch controls on the map will now function correctly.
Video settings now display correctly on the Note 9.
What is the Fortnite story so far?
Despite Fortnite’s simplicity in its core mechanics --drop onto an island, find weapons, survive until the end-- Epic have built an intriguing brand of environmental and even real-world narrative of colliding parallel worlds into its game.
Back in July a rocket launched across its map, creating a giant crack in the sky. Rifts then started appearing around Fortnite’s map, changing locations significantly as the game’s world and the real world collided. A sign for Durr Burger in Fortnite, sucked out of the game, appeared in the real-world California desert.
Meanwhile Fortnite’s map has undergone significant changes, with a comet crashing into Dusty Depot, leaving just a crater with variable gravity. Film sets have appeared as well as various other changes. MOisty mire in the south-east, was replaced by Paradise Palms, a desert biome apparently pulled in from that California location.
Tilted Towers, meanwhile, was destroyed by the purple cube that travelled the map throughout season 5 after dropping out of the rift.
Now the cube, dubbed ‘Kevin’ has found its final resting place in Loot Lake, turning the contentious water mass in the centre of the map into a jelly trampoline. What will happen in Season 6 will likely be related to Kevin’s journey.
How has the map changed in Fortnite Season 6?
There are new locations in the form of the Wailing Wood to the north-east and corn fields, while corrupted areas have sprung up around the map for a nice visual change.
Loot Lake has also changed significantly, now with a floating island above its black waters. It was previously a gelatinous purple mass, with runes beneath the surface suggesting that its full transformation is yet to come. That has come to pass with the emergence of the haunted castle on the island above. Loot Lake has been a bone of contention for many players, with its water slowing players down or requiring them to use a lot of resources to build across to cross or reach the house at the centre. How it plays now will be one of the interesting gameplay connotations of the floating island.
What new skins, challenges and items will be on offer in Fortnite Season 6?
The new skins, or costumes, in Fortnite season 6 feature a Halloween party theme. The first two skins that come with the battle pass in tier 1 are DJ Yonder, the Daft punk-esque llama and Calamity, the cowgirl whose outfit upgrades five times to reach the full kit of the teaser image below.
Giddy-Up, a guy riding an inflatable llama, is unlocked at Tier 23. Fable, a Red Riding Hood skin is unlocked at Tier 47. The fabulously vampiric Dusk is at 71. Pumpkin-headed Nightshade is at 86. Werewolf Dire rounds off the set at Tier 100, though you have to earn XP to see him go from regular teenager to full blown hound.
Pets are now available, who are unlocked as back bling, riding in a backpack and react to the world around them. Pup Bonesy is the first pet unlocked at Tier 12. And if you are looking for a new toy, you can unlock a tomato at Tier 28 to chuck at your rivals.
How much will the Fortnite Season 6 Battle Pass cost?
Epic has confirmed the Battle Pass will cost 950 V-Bucks, or around £7. The map changes and challenges will be available to all players for free, as ever. Here is what is included:
4 Back Blings
5 Skydiving Trails
3 Music Tracks
1,300 Total V-Bucks
Will the cube destroy Loot Lake? Let us know your hopes and fears for season six of Fortnite in the comment section below. To join the conversation simply log in to your Telegraph account or register for free here.